The article introduces the concept of moving from a paper prototype to web-based instruction. Servers, browsers, and other basic information is explained to first-time users. Individuals have a two main options for creating web-based instruction, since the Internet was not developed to provide feedback.
Designers can:
- Create a player/plug-in (or buy one)
- Include scripts in HTML
- JavaScript
- Java
- Perl
- PHP
Creation of templates and rapid prototyping are discussed. Frick & Boling break down usability testing:
- Find (new) authentic subjects
- Determine authentic tasks
- Consider authentic conditions
- Create a test plan and hold a pilot session
- Conduct the session
- Analyze the results
- Decide if another round of usability testing is needed
The majority of the information presented in chapter 5 & 6, was information that I was already aware of. Some of the issues presented, such as deciding what kind of interactions the designer intends, are important to define. However, I feel that most individuals reading this book should be aware of all of the concepts presented at the beginning of the chapter. The process of usability testing is always helpful to have laid out in a nuts and bolts kind of way.
~Mikah
Resources
Frick & Boling (2002). Effective Web Instruction (Chapters 5 & 6)
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